Okay my multi-resolution sculpting is all mesh modeling that was intuitively shaped and added detail to a mesh by pushing and pulling polygons, similar like how you might model with clay. But some basic math is good if you want to do mesh first.
Like I said before, this face was a square to polygon…Yeah, I know the process sounds nasty but that’s the truth and nothing else.
Our world is all polygons, try and look around your room…
The future Multimedia Actors[film stars] will be 3D characters for reason; cheap to employ as they don’t need pampering and putting up with their tantrums.
I hope to experiment more with 3D Artistry to tell my story and not His story[history] but our own story!